This game offers a unique take on Zero Hunger through the use of a humanoid player character, with a much more subtle approach to raising awareness of Zero Hunger. The game is about a heroic rat who travels to collect food for its colony while occasionally finding new technology that allows the colony to start producing food for itself slowly. The game world is based in an unknown rural location, so the player notices the discovery of these technologies, and unique issues may occur. The player controls their character and how each level may be explored, with each level having unique level-ups or easter eggs. The game's goal is to reach the end of each level to achieve the highest score possible through time, food collected, and enemies defeated, allowing each level to be replayable for all players to try and beat their personal best.

Movement: AWD

Interact: E

Heal: O

Attack:

In the menu, there is a keybinding option that does not currently function.

This was a university group project split between 2 units. The first unit was solo development and the second was a further group development. This Game is unlikely to receive updates past this point.

First Unit Final Submission: https://flashbangau.itch.io/a-quest-for-food

Youtube: https://www.youtube.com/@MouseTrapStudios.v2/video

Sound Used: 

Forest Theme (Level 1 Music) - By syncopika https://opengameart.org/content/forest 

Woods Theme (Level 3 Music) - By axtoncrolley https://opengameart.org/content/woods 

Jump and Land SFX - By leohpaz https://opengameart.org/content/12-player-movement-sfx 

Peck Ground SFX - By congusbongus https://opengameart.org/content/footsteps-on-different-surfaces 

Completion Tune - By Brandon Morris https://opengameart.org/content/completion-sound

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